Entertainment

A Theory Of Entertainment Evolution

Entertainment is a broad term, and it’s become even broader in a modern age full of ever-expanding content on the ever-expanding platform of the internet. Music, films, TV shows and that new breed of content filmed by everyday creators from the comfort of their bedrooms are all part of this brand new era of entertainment. In fact, the technology and software changes so rapidly that it’s a brand new landscape for media and content every day.

It can be hard to keep up with the evolution of this digital landscape and pinpoint where exactly things have changed. Nonetheless, here’s a rough and stripped-down look at the way in which entertainment has changed over the years, as a result of technology and simple evolutions in the needs of us as the consumers.

Music.

As an avid listener of music on a daily basis, this is a sector of entertainment which is very dear to my heart, as it surely is for many of you who read this. Fifty years ago, music was a precious commodity, and you consumed only what you heard on the radio or what you could afford in a record store. Now, music is free and easily-accessible all over the internet from the comfort of your home. Whilst the main complaints from musicians involve the theft of music and the lack of opportunity for them to make money out of their art, I think the interesting effect this has had on people is a vague disinterest for the vast majority of music.

There’s so much music out there, and there’s such an overwhelming number of new musicians creating new tracks every day that it’s almost too easy to digest every song imaginable all at once. We can listen to songs endlessly and, even if you use a paid service such as Spotify, it’s still ridiculously cheap. It’s no wonder, with the amount of free music out there, that we’ve all become unphased by new songs or new albums. There’s so much to choose from, and there’s barely any incentive to rush towards a new song when it’s released.

New platforms.

Simply put, entertainment has changed as the result of improved technology. I won’t get into whether newer technologicals and graphical capabilities have improved the content itself, but it’s undeniable that we consume content differently. Gaming used to be a casual experience, but now if you want to get serious and train competitively, there’s a gaming PC for any setup in this crazy digital era. If you want to watch a TV show, you don’t need to be at home, and you also don’t need to be in front of a TV.

Ever-smaller computers (yes, that means your phone) and an explosion of online services such as Netflix have made entertainment an ever-mobile, ever-accessible entity. In some cases, people might argue that these developments have cheapened entertainment, but I would fall in with the category of those who say that technological improvements have simply moved the content we used to watch on TV or the games we used to play on old consoles to brand new platforms, such as virtual reality headsets or your iPhone. Perhaps there has been no great evolution here; only a slight difference in the amount of content we can consume as a result of the internet.

YouTube.

One of the most interesting developments in the entertainment industry over the last decade is YouTube, and yet many traditional media organisations mock or dismiss the content creators on this relatively “new” platform for being amateur and self-started. YouTube, in many ways, signals the death of old media and the birth of new media, which explains why so many organisations which cling to the ways of old are resistant to accept this new platform. It also explains, of course, why TV shows which are adaptable, such as The Jeremy Kyle Show and The Tonight Show, have moved on over to the platform. It’s the future of entertainment, and dismissing it won’t change that.

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elliott

elliott

Ive been blogging now for 5 years on various sites for the love of knowledge share. I decided to start my own blog a few years back to share everything from tech to business news. Follow me on twitter for more.